Product Design
Validating gamification as a retention and acquisition strategy
BPX emerged from an analysis of Telegram communities that utilized reward mechanics for retention and acquisition. The hypothesis was that integrating a social app into BlinkPlanet would reduce the Customer Acquisition Cost (CAC).
To meet a short launch deadline, we focused on an app with limited visual polish and features that were not fully reviewed. The goal was to validate whether the hypothesis was real and sustainable.
The project validated the hypothesis that the integration of a gamified system could retain and acquire new users, increasing conversion chances for the main product. The method also proved effective for notifying users about new collections and, if well-applied, can help products maintain and grow their user base, generating more conversion opportunities.



